Metro 2033
This photographic project operates at the dynamic intersection of urban exploration (Urbex) and the post-apocalyptic video game aesthetic. The work stems from a deep fascination with the brutalist, decaying scenography inherent in Soviet-era architecture, a landscape mirrored in the literary canon of Dmitri Glukhovsky's Metro novels and the subsequent video game adaptations developed by the Ukrainian studio 4A Games.The visual narrative deliberately moves beyond mere documentation of abandonment. The photographic methodology adopts a hybrid approach, blending two distinct image genres. Firstly, meticulously staged portraits are orchestrated to densify the human presence within the ruins. Secondly, a corpus of images directly borrows the visual language of interactive media: immersive, first-person perspective (POV or FPS) shots. This deliberate mimetic of the gameplay loop reinforces the thematic resonance and physically plunges the viewer into the unsettling environment.Every location captured is an authentic, temporally neglected space where the physical reality of decay—time consuming every object—becomes the primary, visceral backdrop (site-specific decor). The resulting imagery explores the ephemeral nature of human constructs and the haunting beauty found in societal dislocation and environmental entropy.