Graphic designer and fine-art photographer, graduate of the professional school ERACOM and CEPV, I am currently completing a Bachelor's degree in game art animation. Passionate about the visual worlds of science fiction and video games, I use these themes as a fertile ground to draw my creative inspirations. Influences that made me undertake various creative professional studies for the past 7 years and the reason why I launched myself in the video game industry. Today, I would like to become a modeler 3D in a AAA science fiction studio, abroad such as Canada

Selected exhibitionsIndiscrétion, publication – exhibition, the Vidy theater, Lausanne, 2019
Can we see the show from here ?, FS20 exhibition for “La Fête de Vignerons 2019“, Vevey, 2019
Ressonãncia, Publication, Lisbon, 2019
Posters/ Lisbon, Gallery Zé dos Bois, Lisbonne, CEPV, 2019
Truth is truth, collective exibition for “Festival Images”, Vevey, 2018
Press Press Press, collective exhibition, workshop ERACOM, Lausanne, 2017

Work experience
Workshops with: Laia Abril, André Cepeda, Gilbert Fastenaekens, Geert Goiris, Anne Golaz, Roberto Greco, Yann Gross, Cécile Hesse et Gaël Romier, Dana Lixenberg, Eric Nehr, Regine Petersen, Virginie Rebetez, Reiner Riedler, Simon Rimaz, Flurina Rothenberger, Alexandra Ruiz, Rudolf Steiner, Jérôme Sessini, Awoiska van der Molen, Elina Brotherus, 2018 – 2020
Cavin artgraphic, graphic designer, 2017 – 2018
Mandate for the Vidy Theater, Lausanne, 2019


All visual materials presented on this website are original works by Ylenia Pappalardo © 2018 – 2021. All rights reserved.