Hell Gate
February 2023
Hell Gate's environment made with Unreal Engine 4.
It is based on the concept by Eric Hallquist and Doom games.
The artistic direction is semi-realistic. It's a genre that interests me aesthetically, as it tends towards realism but highlights certain elements with visual characteristics that are exaggerated for reality; colors, shapes, sizes, lights, and so on. What's more, I've always been drawn to environments that connote an atmosphere of Fantasy and Sci-fi.
The assets are modeled in 3ds Max and Maya, then sculpted in ZBrush and baked with Substance Painter.
It is based on the concept by Eric Hallquist and Doom games.
The artistic direction is semi-realistic. It's a genre that interests me aesthetically, as it tends towards realism but highlights certain elements with visual characteristics that are exaggerated for reality; colors, shapes, sizes, lights, and so on. What's more, I've always been drawn to environments that connote an atmosphere of Fantasy and Sci-fi.
The assets are modeled in 3ds Max and Maya, then sculpted in ZBrush and baked with Substance Painter.






















