Hell Gate

February 2023




Hell Gate's environment made with Unreal Engine 4.
It is  based on the concept by Eric Hallquist and Doom games.

The artistic direction is semi-realistic. It's a genre that interests me aesthetically, as it tends towards realism but highlights certain elements with visual characteristics that are exaggerated for reality; colors, shapes, sizes, lights, and so on. What's more, I've always been drawn to environments that connote an atmosphere of Fantasy and Sci-fi.

The assets are modeled in 3ds Max and Maya, then sculpted in ZBrush and baked  with Substance Painter.









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