Cultist Base
In progress 2025
Environment in progress (rendering from maya)




Cultist Base environment is based on concepts of environments by Ethan Evans for the video game Doom Eternal (2020).
The artistic direction will be semi-realistic. The colours and lighting will represent the iconic teal and orange look in films. Orange, Doom's powerful color code, will be accompanied by a variety of blues on the room's architectural metals.
This work will demonstrate my skills in modelling, texturing, sculpting and rendering. The principal goal is to level up my speed and productivity for the 3D environments. In addition, for my practice, the most important thing is to be more efficient in the whole process of preparing final assets for the final creation of the environment in Unreal Engine 5.
The artistic direction will be semi-realistic. The colours and lighting will represent the iconic teal and orange look in films. Orange, Doom's powerful color code, will be accompanied by a variety of blues on the room's architectural metals.
This work will demonstrate my skills in modelling, texturing, sculpting and rendering. The principal goal is to level up my speed and productivity for the 3D environments. In addition, for my practice, the most important thing is to be more efficient in the whole process of preparing final assets for the final creation of the environment in Unreal Engine 5.
